pub struct Playback {
pub device: Option<Device>,
pub repeat_state: RepeatState,
pub shuffle_state: bool,
pub timestamp: Option<NaiveDateTime>,
pub progress: Option<i32>,
pub is_playing: bool,
pub track: Option<Track>,
pub actions: Option<PlaybackActions>,
}
Expand description
Struct representing playback state
Fields§
§device: Option<Device>
§repeat_state: RepeatState
§shuffle_state: bool
§timestamp: Option<NaiveDateTime>
§progress: Option<i32>
§is_playing: bool
§track: Option<Track>
§actions: Option<PlaybackActions>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Playback
impl Send for Playback
impl Sync for Playback
impl Unpin for Playback
impl UnwindSafe for Playback
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more